2. | Kawa Nazemi; Dirk Burkhardt; Alexander Kock Visual analytics for technology and innovation management: An interaction approach for strategic decisionmaking Artikel In: Multimedia Tools and Applications, Bd. 1198, 2021, ISSN: 1573-7721. @article{Nazemi2021b,
title = {Visual analytics for technology and innovation management: An interaction approach for strategic decisionmaking },
author = {Kawa Nazemi and Dirk Burkhardt and Alexander Kock},
editor = {Rita Francese and Borko Furht},
doi = {10.1007/s11042-021-10972-3},
issn = {1573-7721},
year = {2021},
date = {2021-05-20},
journal = {Multimedia Tools and Applications},
volume = {1198},
abstract = {The awareness of emerging trends is essential for strategic decision making because technological trends can affect a firm’s competitiveness and market position. The rise of artificial intelligence methods allows gathering new insights and may support these decision-making processes. However, it is essential to keep the human in the loop of these complex analytical tasks, which, often lack an appropriate interaction design. Including special interactive designs for technology and innovation management is therefore essential for successfully analyzing emerging trends and using this information for strategic decision making. A combination of information visualization, trend mining and interaction design can support human users to explore, detect, and identify such trends. This paper enhances and extends a previously published first approach for integrating, enriching, mining, analyzing, identifying, and visualizing emerging trends for technology and innovation management. We introduce a novel interaction design by investigating the main ideas from technology and innovation management and enable a more appropriate interaction approach for technology foresight and innovation detection.},
keywords = {emerging trend identification, Information visualization, Innovation Management, Interaction Design, Multimodal Interaction, Technology Management, Visual analytics, Visual Trend Analytics},
pubstate = {published},
tppubtype = {article}
}
The awareness of emerging trends is essential for strategic decision making because technological trends can affect a firm’s competitiveness and market position. The rise of artificial intelligence methods allows gathering new insights and may support these decision-making processes. However, it is essential to keep the human in the loop of these complex analytical tasks, which, often lack an appropriate interaction design. Including special interactive designs for technology and innovation management is therefore essential for successfully analyzing emerging trends and using this information for strategic decision making. A combination of information visualization, trend mining and interaction design can support human users to explore, detect, and identify such trends. This paper enhances and extends a previously published first approach for integrating, enriching, mining, analyzing, identifying, and visualizing emerging trends for technology and innovation management. We introduce a novel interaction design by investigating the main ideas from technology and innovation management and enable a more appropriate interaction approach for technology foresight and innovation detection. |
1. | Dirk Burkhardt; Christian Stab; Martin Steiger; Matthias Breyer; Kawa Nazemi Interactive Exploration System: A User-Centered Interaction Approach in Semantics Visualizations Konferenzbeitrag In: Arjan Kuijper; Alexei Sourin (Hrsg.): Proceedings of the 2012 International Conference on Cyberworlds (Cyberworlds 2012), S. 261–267, IEEE, Piscataway, NJ, USA, 2012, ISBN: 978-0-7695-4814-2. @inproceedings{Burkhardt2012c,
title = {Interactive Exploration System: A User-Centered Interaction Approach in Semantics Visualizations},
author = {Dirk Burkhardt and Christian Stab and Martin Steiger and Matthias Breyer and Kawa Nazemi},
editor = {Arjan Kuijper and Alexei Sourin},
doi = {10.1109/CW.2012.45},
isbn = {978-0-7695-4814-2},
year = {2012},
date = {2012-09-25},
booktitle = {Proceedings of the 2012 International Conference on Cyberworlds (Cyberworlds 2012)},
pages = {261--267},
publisher = {IEEE},
address = {Piscataway, NJ, USA},
abstract = {Nowadays a wide range of input devices are available to users of technical systems. Especially modern alternative interaction devices, which are known from game consoles etc., provide a more natural way of interaction. In parallel to that the research on visualization of large amount of data advances very quickly. This research was also influenced by the semantic web and the idea of storing data in a structured and linked form. The semantically annotated data gains more and more importance in information acquisition processes. Especially the Linked Open Data (LOD) format already experienced a huge growth. However, the user-interfaces of web-applications mostly do not reflect the added value of semantics data. This paper describes the conceptual design and implementation of an Interactive Exploration System that offers a user-centered graphical environment of web-based knowledge repositories, to support and optimize explorative learning, and the integration of a taxonomy-based approach to enable the use of more natural interaction metaphors, as they are possible with modern devices like Wii Mote or Microsoft Kinect. Therefore we introduce a different classification for interaction devices, and current approaches for supporting the added values in semantics visualizations. Furthermore, we describe the concept of our IES, including a strategy to organize and structure today's existing input devices, and a semantics exploration system driven by user-experience. We conclude the paper with a description of the implementation of the IES and an application scenario.},
keywords = {Multimodal Interaction, Semantic web, Semantics visualization, User-Centered Systems},
pubstate = {published},
tppubtype = {inproceedings}
}
Nowadays a wide range of input devices are available to users of technical systems. Especially modern alternative interaction devices, which are known from game consoles etc., provide a more natural way of interaction. In parallel to that the research on visualization of large amount of data advances very quickly. This research was also influenced by the semantic web and the idea of storing data in a structured and linked form. The semantically annotated data gains more and more importance in information acquisition processes. Especially the Linked Open Data (LOD) format already experienced a huge growth. However, the user-interfaces of web-applications mostly do not reflect the added value of semantics data. This paper describes the conceptual design and implementation of an Interactive Exploration System that offers a user-centered graphical environment of web-based knowledge repositories, to support and optimize explorative learning, and the integration of a taxonomy-based approach to enable the use of more natural interaction metaphors, as they are possible with modern devices like Wii Mote or Microsoft Kinect. Therefore we introduce a different classification for interaction devices, and current approaches for supporting the added values in semantics visualizations. Furthermore, we describe the concept of our IES, including a strategy to organize and structure today's existing input devices, and a semantics exploration system driven by user-experience. We conclude the paper with a description of the implementation of the IES and an application scenario. |